v0.1 Tower Hell


Tower Hell v0.1 Update

This patch includes

  • Better graphics for towers along with animations (please give me feedback for how to improve them if you feel like something is off)
  • Two new tower types
  • Boss Round Nerf

Graphics, Animations, and Game Art
All towers have received new higher resolution pixel art to represent them, along side unique animations.
The cards have also received a slight art change to better match the towers, but they will be changed again in the future.

New Tower Types
Introducing, the Necromancer and DNA Shooter.

The Necromancer will spawn zombies in a radius around him every so often, and can have up to 4 zombies out at a time.
The zombies do not shoot bullets at the player, but instead follow the player if they get within the zombie's detection zone.
It is worth noting that the Necromancer and Zombies are the only towers that are not affected by modifiers as of yet.

The DNA Shooter shoots projectiles horizontally and vertically in a straight line, with a spiral formation.

Boss Round Nerf
The boss round has been nerfed, as the difficulty change was enormous.
Instead of picking a hazard at the start of a Boss Round, you will now instead pick it at the end of the round.
This means that you will not be getting a pause in between the boss round and the one before it, but bullets from rounds 9, 19, ect, will be destroyed like in any other round once the boss round triggers.

Any bugs, glitches, and/or suggestions are greatly appreciated!

Files

Tower Hell v0.1.zip 140 MB
Apr 27, 2021

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