Update v0.2


This weekly v0.2 update brings in a lot of features, changes, and bug fixes.

New Features:

  • A New Tower
  • New Card Type: Perks
  • New Icon Animations
  • Three New Modifiers
  • Four New Perks
  • Added Arrow Key Support

Changes / Nerfs:

  • Altered Boss Rounds
  • Nerfed Elite Pulser Tower
  • Nerfed Meteor Storm
  • Nerfed Hazards
  • Renamed Basic Shooter To Wizard

Bug Fixes:

  • Fixed boss round bug that cause bullets from the previous wave to not get removed
  • Fixed archer's arrows not being alligned when firing diagonally
  • Fixed card hitbox
  • Fixed Wizard's bullets from not being destroyed when colliding with the edges

In Detail:

Introducing: The Ninja
The ninja is a new tower that can be placed down. He acts similar to the Archer and Wizard, having global range with homing attacks, with his elite counterpart filling the screen with shurikens.

Introducing: Perks
Perks have been made to help with survivability of difficult rounds, and to simply give another chance for a single mistake. From altering bullet pathing, destroying placed towers, extra lives and more, perks are invaluable while playing the game.
In addition, a high risk high reward system has been created. If you have picked up every single modifier in the game, future modifier cards are replaced with perk cards. Playing with all modifiers active is hectic, but having access to perks creates this unique dynamic for the experienced players to try out.

Introducing: New Modifiers
Split, Home Run and Exploding Bullets are all new modifiers found in the game from now on. It is worth noting that none of them give extra points. The new icon animations should also make it more clear what each modifier does, and if it doesn't, well, there's always a next run!

Nerfs in detail:
Boss Rounds: From the three cards chosen in each boss round, one will be the elitification of a tower that has been placed down. If no such tower exists, a hazard takes its place. Towers do not transform into elite version during boss rounds anymore, and instead only the towers that have been elitified will have that property, but said property remains even on non-boss rounds.

Elite Pulser: The elite pulser no longer has global range and instead, simply gains 3 times the normal bullet distance. Still a powerful tower, but not as game ending as before.

Meteor Storm: It will now spawn slow and gain momentum moving downwards. This should make it harder to get sniped by it.

Hazards: Hazards no longer work with modifiers. Having a hazard is difficult enough, no need for extra modifiers on top.

In case you find any more bugs / glitches or have in general additions for the game (towers, modifiers, perks, ect), let me know and I'll consider adding them to the game. Thank you for your feedback!

Files

Tower Hell v0.2.zip 141 MB
May 07, 2021

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